Patchnotes

Patchnotes end TS#1

Patchnotes March 6, 2023

End the of the test session I made some adjustments for each class while also fixing some errors.

 

Berserker:

- Added in skill icons.

- Hp was adjusted.

- Removed the fixed movement on whirlwind.

 

Inquisitor:

- Increased the range on chain grab by 3.

- increased the attack speed of most attacks.

 

Dawn Warrior:

- Removed torrent blast and replaced it with water shot.

- Added [Airborne] status to dive attack.

- Added in missing skills icons.

- Added in missing skill descriptions.

 

Arcanist:

- Removed blink and replaced it with Arcane jump.

- Significantly lowered the damage of arcane missles.

 

Sangoma:

- Reduced the damage of solarbeam.

- increased the healing effect of heal beam.

- increased the cooldown of heal beam.

 

Druid:

- Adjusted the HP pool of the class.

- fixed some minor errors.

 

All archers have their HP pool significantly reduced. Theirs armors also give a lower value of defense to even out their form of gameplay.

Wild Hunter:

- Lowered the overall damage of  the combo skill. 

- Fixed some errors with the Hunter's Focus passive.

 

Pathfinder:

- Missiles damage is signifcantly reduced. Targets are also set to random, rather than nearest.

- Reduced the damage and duration of Pulse Mode.

 

Icevale:

- Reduced the damage of Ice beam.

- Added in missing skill icons.

 

Bandit:

- Fixed some errors with some skills.

- decreased the damage formula on their bleed passive.

 

Tempest:

- Give respective skills [Airborne] state.

- Fixed some minors errors.

- Added in Missing skill icons.

 

Assassin:

- Added in skill icons for the skills.

- Made Last Breath responsive to all [Airborne] state mobs. Including from other classes. Now you can optimize party play using this class.

- Added in the passive Dark Sight.

- Added in missing descriptions.

 

Added in heirloom equipment for all classes.

This concludes the patchnotes of our first test session.

 

- GM Del